Many changes to pedestrians, smarter AI - will stay off the road unless scared
Pedestrians get scared and run away when shot
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Additional blood effects - pedestrians bleed when shot and leave a blood-pool when dead
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Pedestrian sprite animation changes speed relative to walking or running + fixed missing frame(s) from player and pedestrian sprite sheet
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Randomized pedestrian spawns (some variation in colour & basic stats are randomized on spawn)
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City-wide pedestrian spawing system, there will always be people around! Soon to be upgraded to handle dynamic spawning of vehicles as well
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Cars now have a basic (and unoptimised/buggy) auto-navigation system
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Cars will turn around corners and navigate intersections, as well as slowing down for people and other cars (most of the time)
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Cars wont kill you on conact anymore, they only do damage when travelling fast
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